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PWR

Autonomous AI Development Studio

Build software with your own autonomous AI development team.

Describe what you want to create. PWR plans, builds, tests, reviews and improves your software with a coordinated team of AI agents.

PWR is in early access. For software applications and games.

PWR Studio during the Prism Drop build: the customer's request, the Producer's replies, and a progress panel showing the team that was assembled and the spending so far.
PWR Studio on staging while the build was running. Unedited screenshot, cropped.

How PWR works

From an idea to working software, in six steps.

You stay in charge of what gets built and what it may cost. PWR does the development work in between.

  1. Step 1

    Describe

    Tell PWR what you want to build, in your own words.

  2. Step 2

    Plan

    The Producer clarifies what you need, recommends the technology and prepares a development plan.

  3. Step 3

    Approve

    Review the scope and the tasks, and set a spending limit. Nothing is built before you approve.

  4. Step 4

    Build

    PWR assembles specialist agents and they implement the plan, task by task.

  5. Step 5

    Validate

    QA and an independent reviewer look for problems, and the work goes back until they are fixed.

  6. Step 6

    Improve

    Look at what was delivered, say what you want changed, and development continues.

A real build

From an idea to a working browser game.

A real run on PWR staging, recorded on 11 November 2026: one request, an approved plan, an AI development team handling implementation, QA, review and a revision.

What the customer typed

“Build me an original colorful browser-based peg-and-ball arcade game with satisfying physics, scoring, multiple levels and a playable preview.”

Tasks in the approved plan
4, in 2 milestones
Agent runs
27
Findings raised
15 by QA, 6 by review; none left open
Start to delivery approval
About 12 minutes
Recorded cost
$2.11 of a $9.00 limit
  1. 01

    One sentence in

    The customer typed a single request. No repository was connected and no project was set up by hand; PWR created the project and its workspace.

  2. 02

    A plan, then a smaller plan

    The Producer wrote a specification and a plan. The customer asked for a smaller first version, and the Producer cut it to 2 milestones and 4 tasks. Nothing started until the customer approved it with a spending limit.

    The customer's request for a smaller first version, the Producer's revised proposal, and the plan card showing the technology, 2 milestones and 4 tasks, and that there is no cost estimate, only the customer's limit.
    The revised plan awaiting approval.
  3. 03

    A team on a board

    PWR assembled a Producer, an Architect, a Game specialist, QA and an Independent Reviewer. The Architect recorded 8 technical decisions; the specialist implemented the tasks in an isolated container.

    The project board with four task cards: three ready and one in progress, each assigned to the Gameplay Engineer.
    The four tasks on the board during the build.
  4. 04

    QA said no, four times

    QA rejected one task once and another three times before they passed. On the last one PWR stopped and asked the customer, who chose to try once more with guidance. An independent reviewer then checked every task, and a headless browser loaded and played the result at desktop and mobile sizes.

  5. 05

    Delivered

    The customer accepted the work: 19 files of source and a static bundle that opens in a browser.

    The delivered goal in PWR Studio: 4 of 4 tasks done, 2 of 2 milestones, and $2.11 of $9.00 used.
    The delivered goal, with the spending against the approved limit.
  6. 06

    Feedback, then a revision

    The customer sent four changes in one message. The Producer turned them into one follow-up task and pointed out that one of them reversed an earlier instruction. The revision passed QA and review in one cycle and was delivered for a further $0.36.

    The follow-up goal in PWR Studio, delivered, with the activity log of QA, browser check and delivery, and $0.36 used.
    The feedback revision, delivered.

The game

Prism Drop, as delivered and after the revision. These are the delivered files opened in a browser, not a mock-up.

The first delivered build of Prism Drop: rows of coloured pegs, a launcher, a score of 115 and a combo multiplier.
The first delivered build.
The revised build of Prism Drop, showing the hit effect on pegs and the larger score display.
After the feedback revision.
Read the full record, including what went wrong

The team

Coding assistants help you write code. PWR runs the development.

Each role is a separate agent with its own instructions and tools, coordinated by the Producer. These are the roles PWR assembled for the build above.

  • Producer

    Talks with you, writes the requirements and the plan, reports progress and turns your feedback into work.

  • Architect

    Decides the technical approach before implementation starts and records each decision.

  • Specialists

    Implement the tasks in an isolated workspace. The plan decides which specialists are needed.

  • QA

    Runs the checks, rejects work that does not meet its criteria and sends it back to be fixed.

  • Independent Reviewer

    Reviews each piece of work separately from the agent that wrote it.

Everything PWR does, with what is available today

What you can build

Software applications and games.

Each use is labelled with how far it has been proven. We would rather under-claim than surprise you.

  • Game development

    Beta

    Original browser games, gameplay prototypes and interactive experiences, built from a description and delivered as source and a playable bundle.

    Shown on staging: a browser game built, tested, reviewed and revised. Hosted Unity and Unreal builds are not available.

  • Software applications

    Beta

    Web applications, internal tools, dashboards and prototypes, within the environments PWR can build and test.

    The same workflow as the game build. A full application build has not been recorded yet.

  • Startups and founders

    Beta

    Turn a product idea into a working prototype with a written plan, structured development and testing, instead of a pile of generated code.

    Uses the build workflow above. No customer result is claimed.

  • Developers and teams

    Beta

    Hand over a defined development task in an existing codebase and keep visibility, review and approval over what changes.

    Shown once on PWR's own repository. Delivery through the GitHub integration has not been verified end to end.

  • Iterative development

    Beta

    Ask for changes to something PWR already built. The Producer turns the feedback into work, and it is implemented and validated again.

    Shown on staging: one feedback message became one follow-up task, delivered after QA and review.

Control

Autonomous in the work. Yours in the decisions.

Agents do the development. You decide what is built, what it may cost and whether it is accepted.

  • Nothing starts without your approval

    You see the scope and the tasks first. Work begins only when you approve the plan.

  • A spending limit that is enforced

    You set the most a project may spend. At the limit PWR pauses, keeps the work and asks you.

  • Work runs in isolation

    Agents implement inside a sandboxed container, not on your machine and not alongside other customers' projects.

  • The project remembers

    Requirements, decisions, findings and spending are kept with the project, so you can come back and ask where things stand.

Read the security overview for what is implemented, what is still being verified, and what we do not claim.

Pricing

Plans for one person up to a whole studio.

Every paid plan runs the same agents and models. Plans differ by monthly credit allowance, parallel runs, projects and team size. Usage is metered; no plan is unlimited.

  • Starter

  • Pro

  • Studio

  • Team

  • Business

  • Enterprise

    Contact sales

Prices and included credits are published when billing opens.

Compare plans

Your idea. Your AI development team. Working software.

Describe what you want to build. PWR plans, builds, tests and reviews it, and you approve each step that matters.